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Page 2 - Memory lapse
Page 1: Presentation and summary
Blackout
Prerequisites: No
Necessary items: No
The quest starts in [-one], enter the Brakdad cafe.
Talk to the waitress Dremba to start the quest. The latter explains a little about the life of her bar and the surroundings, and in particular that we quickly had undesirable effects because of the toxic gas present in the area. No sooner does she tell you that than you find yourself a few cards further on, with no memory of what happened!
“You wake up in the midst of desolation, a recent head injury. Can't remember how you ended up in this situation. »
You will therefore have to learn what has just happened to you, start by going back to see Dremba in his coffee.
While a strange Fecatte is at the bar, Dremba starts to refresh your memory by telling you that you were talking to an old lady before leaving her coffee. This old lady sleeping in a room of the establishment comes to join you after Demba woke him up.
The old lady informs you that you discussed a bandit she is looking for named Brumen Tinctorias and that you have decided to help him find it. But what could you have done to help her? In the meantime you have a necklace Ouginak weird bone around the neck...
Your memory survey begins at camp Ouginak and [-21,25] not far from here.
See you in [-one] to continue your quest.
Pikar informs you that you have passed a somewhat bizarre test to win this necklace: stay several hours on a rock above a molten lake. It is therefore the gas released by this lake that has made you lose your memory!
Pikar said you talked about Brumen after the event: he helps the Ouginaks to heal themselves, but their tribute refuses to use their necromancer powers. However, another group of Ouginak, the Macians, use it regularly. Maybe they know where to hide Brumen Tinctorias ?
A small detour upwards will be necessary, but overall in red, this is the look of your path.
Arrived at the camp, a group of adventurers attacks you. Group of which the famous fécatte du bas is a part.
The fight is not very difficult, the adventurers have the same spells as their respective classes (Feca, Eniripsa, Pandawa and Masqueraider). They are around level 50~60. However the effect poisoned ambush affects you the whole game!
After your fight, resume your investigation by talking to Pongos the Macien who explains to you that the Macians reanimated are all minions of Brumen, and that the latter raised them against their will. They are found in the area in monster form.
But why did the adventurers attack us? Let's ask Mawtwa.
Mawtwa says it's just a simple revenge because you had already defeated those adventurers during your dark period. However, you steal a document from them that proves this is all a deception.
Return to the bar to make your report.
Your old friend then informs you of her version of the facts. You will also give him the information you have on the activities of Brumen Tinctorias. The quest ends and Irene Yllar confirms that she will put an end to the actions of the mysterious miner.
However, a newcomer appears at the bar...
The continuation on Page 3 with the second quest!