"Zoé is a little girl who believes in legends, not because she is naive but because legends, she likes it. In order to help her uncle Lord Arnold get rid of a terrible dragon, Zoé puts herself in the lead to find heroes. And when she comes across Gwizdo and Lian-Chu - two small-time dragon hunters - well too bad, Zoe decides to believe it anyway!" This pitch taken from the film's press release also serves as a frame for the video game adaptation of Dragon Hunters, in the sense that the game invites us to take control of our trio of atypical heroes. The particularity of Dragon Hunters lies in the possibility of controlling in turn - and as we see fit, by touching the corresponding icon via the touch screen - the three protagonists made available to us. Obviously, each of these characters has very distinct characteristics, you will have detected it. Gwizdo, thanks to his puny silhouette, is rather fast and his specialty is being able to perform large jumps. Better, by pressing the jump key twice, he is able to perform a double jump. Lian-Chu, on the other hand, has a strong corpulence which deprives him of the performances of his slender comrade. On the other hand, he can rely on his raw strength to deliver powerful blows, but also use his weapons to kill enemies from a distance. There remains Hector, a furry animal who has the ability to curl up in order to pass through passages at first sight inaccessible. He can also hide in places marked on the map, in order to escape smoky traps. Until then, nothing very exceptional, Chasseurs de Dragons is in line with the classic platform games that abound on DS. And this is its big problem, namely to offer us an ultra classic gameplay and much too linear for us to dwell on it longer. Strictly speaking, the only originality of the title lies in the system of planets with center of gravity and which allows you to walk upside down, a bit like a certain Super Mario Galaxy. If the graphics remain satisfactory for a 3D title on DS, the environments are poor and singularly lacking in charm to attract our attention. The concept of horizontal scrolling refers to old titles from the 80s, the effort is salutary, but at no time Dragon Hunters manages to stand out from other productions of the genre. Add to that repetitive, ultra-sluggish and mostly uninteresting actions and you'll know what to expect.