As you must surely suspect, we will not return to all the points already covered in our test, last year. Here, we will mainly focus on what the PC version brings compared to the original game, and that obviously starts with the graphic aspect. If the opening scene remains sublime, if the snowy lands still offer such a singular atmosphere, it must be admitted that the first slap comes when the band is heading east. The white coat of the mountains then gives way to an impressive nature of realism, whether in terms of fauna or flora. Moreover, the advantage of having completed the game for the first time on console is that we can now take the time to scrutinize all the details that we would have missed. There are so many of them that sometimes one has the impression that such a splash of blood, such a moss on an old tree trunk, or such a particle did not exist a year ago. Obviously yes, except that the power gain offered by the PC makes all of these elements immediately obvious. On the other hand, in terms of lighting, there is zero debate with this superior version, knowing that Red Dead Redemption 2 does not make any use of RTX. In broad daylight, when you enter Valentine's saloon, you are treated to a festival of shadows and lights; and by manipulating the camera, we even manage to distinguish some traces on the windows. The show continues when you go for a walk in the forest if only to admire the rays of light that seize the canopy.
At night, we advise you to go for a walk in Saint-Denis; it was already crazy on consoles, we eat a pie on PC.
At night, we advise you to go for a walk in Saint-Denis; it was already crazy on consoles, we eat a pie on PC. We could list all the spots we loved rediscovering with this day-night cycle from another dimension, but we'll just invite you to savor again the mission where the clan goes to the Braithwaite property to rescue to one of their members. "We will find him, we will bring him back to you, and we will kill any fool that had the temerity to touch one hair on that boy's head"; just thinking about this promise of Dutch and the gestures that go with it, we get chills. Epic. Note that the display distance has been increased, which reinforces the immersion and extent of the map, some areas of which were still unknown to us. Reaching a summit, taking out the binoculars and observing the horizon, it's total delight. Naturally, to take advantage of all this in excellent conditions, it is better to have a PC with solid kidneys under your elbow. That of the editorial 'is equipped with an Intel Core i7-8700K, 32 GB of RAM, and an NVIDIA GeForce RTX 2080 Ti; this configuration allows you to run the game in 4K with a framerate oscillating between 40 and 50fps, and with all the options fully. There is a way to have 4K 60fps, but in this case, it will be necessary to reduce the anti-aliasing, which is not dramatic in itself. Knowing that the RTX 2080 Ti costs an arm and a leg (between €1 and €100 depending on the model), less rich wallets can turn to the RTX 1 (around €800) which is significantly better than the GTX 2060 (around 400€) recommended by Rockstar Games. Finally, for 1060K, the RTX 200 SUPER (which costs €2) is available.
Following numerous technical concerns reported by players – some even alerted that Red Dead Redemption 2 was not launching – a first patch was deployed by the developers who explain themselves on the official site. This update does not solve everything, of course, but it does fix a lot of bugs while waiting for the next one on which the studio is already working. As far as we are concerned, we haven't had any problems since the game was released, really. Since it is necessary to offer new features, the PC has a “Photo” mode and the usual options, including the sepia filter which fits perfectly with the world of the game for once. As for the camera, we can very well move it away from the character for about twenty meters, just to make shots more focused on the landscapes. Also in the radius of additions, bounty hunter missions, horses, camps, amulets, weapons, treasure maps and a stranger appear, not to mention Red Dead Online which is immediately operational. In terms of handling, fans of the keyboard / mouse will be in heaven, and we understand them: Arthur Morgan is much more responsive during gunfights, and it's a pleasure to align headshots with enjoyable precision and speed. On the other hand, this increased dynamism can disturb during the phases of exploration where the inertia of the character, coupled with the deliberately slow tempo, is appreciable. Hence the need to adjust the sensitivity of the field mouse for maximum comfort. As at the time of GTA V, those reluctant to use the keyboard and mouse have the possibility of using a joystick, the icons of the interface then conforming immediately to the keys of the pad. Practice.