Luigi's Mansion (3DS) test: when the past comes back to haunt us

Luigi's Mansion (3DS) test: when the past comes back to haunt usBetween the GameCube and 3DS versions, no less than 16 years have passed between the two games, knowing that the version on Nintendo's portable console is to be considered more as a port of the original title. Especially since, as has been demonstrated with the second part, the maneuverability has been adapted to this new medium. Thus, players have the choice between different control modes to aim with the Ectoblast 3000, this vacuum cleaner designed to catch ghosts: those who have a New 3DS/2DS, or a Circle Pad Pro for older models, can use the right mini stick. Otherwise, it's still possible to use gyro aiming, which shouldn't confuse many Splatoon players, or turn to the direction cross. In any case, the game is quite intuitive and tolerant in terms of aiming, which makes it very accessible. It only takes no time to master all this and chain the captures. The second screen of the console is also put to use, since it allows the choice to display the map of the mansion, the list of captured ghosts or the amount of accumulated loot. An option also allows you to swap the classic flashlight for the Spectroflash from Luigi's Mansion 2 when you want. The particularity of the latter is its ability to charge energy to release a powerful flash that is particularly effective against ghosts the most recalcitrant.



 

"THEY TAKE ME INTO THE END OF THE NIGHT..."

 

Luigi's Mansion (3DS) test: when the past comes back to haunt usBut these are not the only novelties of this 3DS version. Nintendo and GREZZO have indeed integrated a multiplayer mode. While it only takes one copy of the game to take on the challenge of Practice mode, players who each have their cartridges can play the main campaign together. In any case, the second participant embodies Gooigi, a copy of the protagonist who seems to be made of rubber. If he has all the attributes of the original, he is, however, unable to open doors and has half the energy; however, he compensates for these weaknesses by having the ability to return to play after a certain amount of time when he has been defeated. Collectors can also use some of their amiibo to unlock various bonuses: Luigi allows you to survive a fatal blow once, Mario replaces the poisonous mushrooms sent by certain enemies with Super Mushrooms, Toad restores energy to the player when the 'we talk to him and Boo points out the rooms where one of his congeners is hiding. All these bonuses greatly facilitate the life of the hero, but experienced players should easily do without them. Indeed, the game basically displays a rather short lifespan, especially for those who had already gone through the previous version, and these aids would only accentuate this pitfall.



 


DYSON QUALITY?

 

Luigi's Mansion (3DS) test: when the past comes back to haunt usBut what is Luigi's Mansion really worth more than fifteen years after its first publication? Overall, the game remains very pleasant, with its atmosphere of horror à la Nintendo, that is to say with a very good-natured side, and chasing ghosts with a vacuum cleaner remains just as entertaining, even if the action can be quite repetitive over time. We can possibly regret that the graphics are not as smooth as in the original version, which is logically explained by its new support. Fortunately, the game remains sufficiently readable and fluid so that this is in no way annoying. Luigi's Mansion 3DS is therefore highly recommendable to players who would have missed it at the time. However, it is much more dispensable for those who already know it, the few additions aimed primarily at newcomers.


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