When we talk about Mad Max in 2015, we think above all of George Miller's excellent film, Fury Road, which marked the minds and retinas of almost all spectators. Riding on the revival of the franchise, Warner Bros. Interactive has decided to give us an open-world soberly titled Mad Max and settling in the very famous WasteLand. It is therefore always in this desert immensity that we evolve, and not alone. Max, who has just lost his car attacking the soldiers of Scrotus the Scabrous, finds himself accompanied by a character called Chumbucket, a mechanic with bodies and behaviors mixed between Gollum from Lord of the Rings and Toby from Harry Potter, who calls himself in able to build the ultimate car. But for that, he needs the help of the hero, essential to recover the bodywork and the scrap necessary for the construction of the parts of the vehicle. To progress in WasteLand, there are no particular steps to follow, so the only way to progress is to explore the burning and desert expanse that awaits us, day and night, with the aim of dismembering a to one the mad soldier camps. But this simple scenario, which works perfectly during the film, is the game's most cumbersome flaw. move forward in the story. Suffice to say that during three-quarters of the game, we are content to cross the vast desert of the game. Be careful, I am not saying that it is not good, the game universe manages to be attractive and dynamic while being empty. But we would have liked to have more rhythm in a game that has almost only through its gameplay.
The latter, in fact, is the big plus point of the game, bringing movement and nervousness. To get rid of the madmen who oppose you, your car will be your best weapon. Well guarded, the camps of Scrotus are above all equipped with snipers and other means capable of annihilating you in a matter of seconds. To be able to fight, your dusty four-wheel drive is notably equipped with a "lead-spitting" rifle with optimized scope and a grappling hook. Add to that the few chases scattered here and there throughout WasteLand (we must pay homage to the initial universe), and you get a game that uses your ability to handle the handlebars 85% of the time. A big plus when you know the love for the mechanics of the series, especially since the vehicles are easy to handle and their skids in the sand are almost enjoyable. As for the remaining 15%, it is obviously unarmed combat. For once, Warner Bros. Interactive did not really innovate and used what worked by copying the combat system of Middle-earth: Shadow of Mordor. Effective, the fights are muscular and energetic, and even more when Max enters Fury mode, which allows him to knock out the horde of opponents facing him in just a few blows.
HE'S CRAZY THE MAX
Graphically, there is nothing to say, it sends the block. The game remains faithful to the many trailers unveiled by Warner Bros over time, and offers us a game with beautiful and filled visuals and environments, while the world of WasteLand is nothing but chaos and nothingness. Although empty, the sets remain surprisingly well detailed. And special mention to the splendid introductory cinematic which immediately puts us in the totally bloody bath of what Mad Max is. Despite this void, the game's textures take a bit of time to load at first, so much so that they appear live before our eyes, and there are a few framerate drops all over the game. almost no slowdown is noticeable. Another very pleasant point of the game, its RPG side. Max, who progresses along with the adventure, can see his skills improved thanks to a mysterious sand traveler. But it's not just his abilities that can be changed, his outfit too. From knuckle dusters to pants and beards, it's possible to fully dress and style the road warrior. Just like his car, which has a customization menu with 18 points to improve mechanics or equipment. Thus, the player can modify the body, the tires, or the nitro of his scrap heap.