Certainly, and fairly unanimously, the first four Mega Man X are 2D gems that are hard to match. Darker than its cousin Mega Man, the X series places us 100 years later in a post-apocalyptic world where robots have rebelled against their creators. It will always be a question of embodying the famous bluish hero (as well as, sometimes, Zero and Axl) and as much to say that the gameplay has not aged a bit: on the contrary, it improves from episode to episode and it it's a real pleasure to chain the iterations and see their evolutions. However, the difficulty of the time may put off neophytes, all the games proving to be merciless: Capcom has therefore integrated a “beginner mode” in order to minimize game overs. This option is also available on the Legacy 2: that said, the difficulty is sometimes so lowered that it even prevents any challenge (we thought it was an invulnerability bug, that is to say) and it will therefore be necessary to juggle with the said option in the start menu to find a minimum of challenge. However, it is difficult to see in 2018, on a PS4 Pro, the arrival of sometimes massive slowdowns for a port of this kind, and this from the first levels... It's a bit of a shame, especially for 2D games of the 90s.
SOME UGLY DUCKS
However, it's difficult to say the same for Legacy Collection 2. If Mega Man X 5 still operates in a formula that works in addition to a much more in-depth narration, the following two are half-hearted and, worse, Megan Man X 8 is clearly the ugly duckling of the band with 3D in every way that often gets the job done. Without going back on the individual quality of each episode, we can easily admit that the first compilation is above the next one but let's not spit in the soup: this is a cult series and it is always good, for its culture as its personal pleasure, to tackle it from A to Z. Where it is especially interesting to lean, it is in the additions brought by this reissue: thus, Capcom has added several sympathetic options - but nevertheless quite superficial – in order to make the games customizable.
This is a cult series and it is always good, for your culture as your personal pleasure, to tackle it from A to Z.
It starts with the choice of the display format, alternating between the original 4:3, a more enlarged image or a rendering stretched across the width and occupying the entire surface of the screen. Then, the Japanese editor offers three filters, allowing either refined smoothing (ideal for HD buffs, although this is not), to simulate a CRT monitor or to display the original quality. Finally, the pause menu also offers to choose several backgrounds (these will occupy the rest of the space if you have chosen a 4:3 rendering): there is concretely one wallpaper per game, plus some new ones. Not enough to break three legs to a caribou… And we regret the absence of French translation for many opuses, even if the choice to opt for the American or Japanese version (then renamed Rock Man) is appreciable. On the other hand, Capcom has thought of integrating a very crisp museum for all fans of the saga, putting on the table a beautiful gallery of images, an audio player, snapshots of goodies and even short films or trailers. Finally, the traditional trophies and successes will add real added value to the lifespan, which is already very substantial: there is therefore enough to keep busy for dozens and dozens of hours... and with very good as well as more average.