Moss is above all a narrative and contemplative adventure worthy of the best fairy tales of our childhood. From the first moments of the game, the player is propelled into a gigantic cathedral and must leaf through the pages of a book to discover the beginnings of the story of Moss. A soft female voice then takes over to explain in detail the story of Quill, the game's hero, and his fellow creatures. Simply put, the people of Quill are in exile in a beautiful and peaceful glade following a terrible war against the serpent Sarffog. A few years later, Quill accidentally finds a magic stone that will radically change his destiny. Following this, our hero will have to go on an adventure to save his uncle Argus and end the conflict. Certainly, the scenario is quite classic but it manages to amaze us very easily. A feeling undoubtedly reinforced by the narrator who puts all her heart into the work. Let it be said, Moss is far from being a masterpiece in terms of writing, but its simple and universal scenario should touch the greatest as the smallest.
A DUO ADVENTURE
Once the book is closed, the player then finds himself propelled into the world of Moss in order to meet Quill for the first time. The opportunity to admire the little mouse from every angle and become familiar with the controls of the title. On this point, Polyarc has again bet on simplicity since you will only have a few keys to use. The left joystick is used to move Quill, the Cross button allows the character to jump and the Square button allows you to attack. As the game is only playable in VR, control of the camera is done through the motion recognition of the PS VR headset. So, if you want to experience a level from another vantage point, you'll have to lean or tilt your head left and right.
As a reader of Moss's tale, you will also have your part to play in this adventure. Indeed, the player embodies a magical entity that will have to help Quill when solving puzzles. To do this, the player can grab certain game objects using the R2 button on the controller. Once the object is gripped, it is possible to move it using the DualShock 4's motion recognition. We then find ourselves with a two-speed gameplay that allows you to interact directly with Quill and the world of Moss while controlling character. Despite this double gameplay, the game is still very easy to access and any player, including the neophyte, will be able to enjoy the game.
SIMPLICITY AT THE SERVICE OF DIFFICULTY
By cheerfully mixing action, adventure and puzzle, Moss manages to distinguish itself from the mass of VR games thanks to its controlled gameplay. The fights, without being fantastic, add spice to the adventure and give rhythm to it. We simply regret the fairly basic bestiary of the game which makes us feel like we are always fighting against the same monsters. Fortunately, the puzzles are there to keep us busy and they do it in the most beautiful way. Thanks to his reader powers, the player can therefore interact with the scenery and the enemies. Then follows a real headache to understand how to activate this or that mechanism. For example, you can lift blocks to create a new path for Quill, but you can also take control of enemies so that they place themselves on a button to activate.
Each time, the player must rack their brains to uncover the subtleties of these puzzles. If the first puzzles are relatively simple, the difficulty increases over time. Very quickly, the player must manage his movements, as a reader, but also those of Quill who must move at the same time. The concept works perfectly and this sometimes leads to very tense situations. The management of the camera with our head allows us to see the puzzles from different angles and we will have to give of our person to find certain solutions. Once again simplicity is essential, but for all that, Moss always demonstrates a touch of subtlety which makes the adventure even more hectic.
FLIP-UP HAPPINESS...
However, wanting to stay too simple, Polyarc gives us here a game that seems to stop before becoming really great. In particular with its scenario which, although very pleasant to follow, takes place much too quickly. If we quickly fall in love with the little face of Quill, the other characters that we can meet in the game do not benefit from the same treatment. Likewise, between setting up the plot and the final outcome, not much happens. The game is anything but boring in terms of narrative, but the latter skips many stages that could have lengthened the story significantly, while bringing it consistency. So, for example, you will only have one boss to face (at the very end of the game). Fortunately, the end credits suggest that a sequel is already planned. Something to reassure those who will remain hungry. If despite everything, Moss remains excellent, this clearly impacts the life of the title. Count about 7 hours to complete the game for the first time (6 hours if you're the type to rush headlong), which is still quite short. You can always grab a few more hours if you want to recover all the scrolls scattered throughout each level of the game. However, do not expect a very tough challenge since they are often too easy to recover.
...BUT AN UNFORGETTABLE EXPERIENCE
Defects which are quickly compensated by the realization and the artistic direction of Moss. It's simple, the game is one of the most beautiful titles in the Playstation VR catalog. The use of virtual reality makes it possible to immerse oneself ever more in the world of Moss and this also makes it possible to create a privileged relationship between the player and Quill. We take pleasure in observing all the details of the areas we cross, especially since each chapter (7 in total) allows us to discover different settings. Some panoramas are majestic and encourage contemplation, just like the grandeur of certain buildings. In addition, Quill benefits from very good animations which makes everything very natural. Quite frankly, the Polyarc teams have done an excellent job and one can only be amazed when discovering the world of Moss. Besides, we can only advise you to absolutely try Moss if you have never dared to test virtual reality. In addition to the fact that motion sickness is almost non-existent, the game allows you to discover VR in another way without having to make big gestures like a madman.