Although he was created to assist Mario during his greatest adventure (Super Mario World – 1994), Yoshi quickly found his place in the vast and enchanting universe of the mustachioed plumber. From faithful steed to hero in its own right, our green dinosaur has become over time a mascot that counts and who can today enjoy his own mount, a big dog with a sharp tongue who also intends to melt the hearts of the most sensitive gamers. Poochy, that's his name, thus arrives in Poochy & Yoshi's Wolly World for essentially bonus missions which boil down to automatic races which are linked to the collection of objects. This is the only way for the player to be able to fully control him, the rest of the time, Poochy being there to accompany and assist Yoshi in his travels. Beyond keeping him company, Poochy is unique in that he can lasso an enemy to catch and eat him without having to give him a particular order. A kind of automatic help which obviously aims to facilitate the task for the player, who can also call on the canine to find treasures that he had not necessarily found on his own. Because Poochy is also an animal that has a nose, of course, and therefore has the gift of unearthing a whole bunch of invisible treasures that we could miss if we are not careful. This is reflected on the screen by the crying of our animal, which will be a clue to poke around a little more in the area and reveal a secret that we would not have seen at first sight.
BEWARE, NOT SO NASTY DOG!
Nintendo has also thought of integrating Poochy into the main adventure in an official way and the latter appears from the first moments of the adventure, when Kamek decides to unravel all the Yoshi on the island with a wave of his magic wand. During the adventure, our pet most often appears in the form of three little puppies who follow Yoshi on the trail, like balls of wool that our reptile would have ejected from its seat. It can therefore be used as a projectile of course or as a detector of secrets as indicated a few signs above. It is therefore at the convenience of the player who will in any case feel that he is constantly being assisted. Already quite simple on Wii U, Yoshi's Wolly World limits the challenge even more in its 3DS version, clearly intended for a younger audience, less autonomous and who would especially like to finish the adventure with the maximum of secrets without the slightest hassle. Nintendo wanting at all costs to simplify the lives of its users, it has implemented a Calm mode in which Yoshi is equipped with wings, allowing him to hover and accidentally fall.
As for the visual adaptation, Poochy & Yoshi's Wolly World has obviously lost its superb, transposition on 3DS requires. To be able to fit into the game in such a small cartridge, Nintendo necessarily had to make concessions with a graphic drop at all levels. Whether it's characters or environments, everything has been simplified, so that the incredible wool effect of the Wii U version has lost its relief and especially its consistency. Everything looks smoother, less detailed, less researched. The wow effect has considerably disappeared and Poochy & Yoshi's Wolly World then becomes a platformer like any other. Nothing dramatic that said, but the particularity that made Yoshi's Wolly World a one-of-a-kind game was left in the way of the transition. We certainly expected it, but it's still a bit of a pain in the ass. And it is the case to say it.