Unlike its first version, the Wolverine V2 controller is only available in a wired version. Goodbye to the pleasures of wireless, but know that the brand compensates for this loss of mobility with a particularly long cable. The latter will in passing offer us unlimited autonomy. With a completely revised chassis, the Wolverine V2 makes a strong impression from its first grip. The handles offer a pronounced curve, which strongly reminds us of the Xbox 360 controller. It is this more generous shape that is lacking in the Xbox One controller, whose more taut lines offer less comfort in our opinion. For an optimal grip, these handles are also sheathed with a textured rubber coating which offers an unequaled grip, even if you suffer from extreme sweating of the hands. As soon as you get started, you feel at home, and that's partly due to the very classic arrangement of the controller. The layout of the keys is directly taken from the official Xbox controller, with its asymmetrical sticks, its D-pad and its four large buttons. However, Razer has added two small buttons on the front, between the D-Pad and the right stick, and two additional slice buttons, knowing that their functions are configurable.
At the level of the triggers we are a little more reserved, the profile of the latter was not as successful as that of the best controllers, like the Xbox Elite for example. Be aware, however, that two small switches located under the chassis allow you to modify the stroke of the triggers, and to switch them to hair trigger mode in order to shine in competitive FPS. In concrete terms, this reduces the travel of the triggers to their minimum, in order to minimize the time lost in pressing the keys. The good news is that Razer has renewed its mechanical switches under the ABXY keys and under the D-Pad, which allows you to have an unequaled touch, and a rather incredible feeling of quality. Overall, the Wolverine V2 seems to have been put together with care. The object is quite heavy (274g), the vibration motors are powerful, and the different parts are perfectly adjusted (which is not always the case on basic Xbox One controllers for example). We should also mention the presence of a 3.5mm 3-way jack on the edge of the controller, so that you can use almost any headset on your console.
However, this Wolverine V2 also moves away from Razer traditions, with for example the absence of any RGB lighting (we are not even talking about Chroma which was however available on the first iteration of the Wolverine), and the absence of compatibility with the Synapse software when on a PC. Whatever your platform, you will have to get the software specific to the controller on the Microsoft Store in order to be able to fine-tune your new toy. After this inconvenience, we console ourselves with the many options offered by an intuitive and easy-to-use software. We can thus manage the sensitivity of the sticks, their dead zone, and configure all the buttons of the pad according to our preferences. The good news is that this snake-hit device is exchanged for 120€, which is very reasonable given the quality of the object and the services offered. The competition is often much more expensive (Elite, Astro, etc.), which means that the latest from Razer is very well placed on the market, and that it should catch your eye if you play on PC or Xbox.