Since Resident Evil 5, the series has taken a turn resolutely turned towards action, thus abandoning the horrific side which has nevertheless shaped the DNA of the license created by Capcom. A choice that the Japanese publisher has decided to question in the face of the dissatisfaction of the fans of the first hour with the next Resident Evil VII, which will operate a return to the sources by placing fear at the center of the game. Nevertheless, Capcom does not does not abandon its old formula (which appeals to a category of players) and declines it once again through this Umbrella Corps, a multiplayer TPS resolutely centered on the shoot thanks to an effective cover system as well as a freedom of movement allowing players to scale walls, or squeeze through vents. Camera movements and movement are also faster, which allows for much more nervous and intense fights. If all these improvements allow the game to be well paced, it is especially the addition of zombies during the clashes that drastically changes the game and brings a new breath to the genre. In addition to having to put down the enemy, your team will also have to think about protecting themselves from the zombies that dot the maps. Unfortunately, we still regret the lack of vivacity of these undead who will ultimately cause you very little concern during the clashes.
Finally, if Umbrella Corps is located in the Resident Evil universe, it is quite difficult to say that we are playing a game stamped BioHazard, as the game violates a lot of rules...
Fans will otherwise have the opportunity to compete in mythical places in the series such as the Raccoon City police station (Resident Evil 2), the village of Kijuju (Resident Evil 5) or the Umbrella Corps laboratory (Resident Evil ). And even if we take pleasure in evolving in these areas that have marked the players, the lack of life brought to the decorations and the reduced size of these maps should disappoint more than one rightly. To top it off, the textures are really not perfect and if some plans are quite pleasing to the eye, others are really picky and give the impression of still playing on PS3 and Xbox 360. The same for the music that never manages to install a tension specific to the saga, the fault of a rather violent Hardtech, aiming to reveal all the action of the fights. Finally, if Umbrella Corps is located in the universe of Resident Evil, it is quite difficult to say that we are playing a game stamped BioHazard, as the game violates a lot of rules, and even the greatest fans will have a hard time enjoying the games. On the side of the good points, we still salute the fluidity of the title which does not flinch for a single moment on PS4 and if the decorations are frankly picked up, we must admit that the modeling of the characters is very well made. .
GAME KIT, A CAPCOM SPECIALTY
Despite this vain attempt to seduce fans, Umbrella Corps tries to catch up with its content. But once again, Capcom was satisfied with the minimum and the players will have quickly made the rounds of the game. As for the game modes, it's very simple, you will have the choice between two modes on a 3v3 basis: “Extermination ”, a sort of Team Deathmatch where players will have only one life to overcome the opposing team, as well as the “Multi Ops” mode which mixes various objectives such as capturing flags, eliminating confirmed or DNA collection. These two fairly basic modes will hardly keep you going and very quickly, the impression of going around in circles will be felt. Those looking for a little more challenge can turn to the single-player mode “The Experience”, which is reminiscent of Call of Duty's zombie mode. Here, you must complete various objectives while defeating the hordes of zombies attacking you. Nice at first, the mode gradually loses flavor, the fault of repetitive objectives that we will try to start again through the four cards that make up this mode. We also regret that Capcom did not go further in its concept by taking advantage of zombies to create new original game modes. Here, it really feels like the Brain Eaters were only placed on the cards to justify the name of the game.
We also regret that Capcom did not go further in its concept by taking advantage of zombies to create new original game modes.
The only real surprise comes finally on the side of the equipment. In addition to the traditional assault rifles and grenades, players will have at their disposal the Brainer, a handgun that will kill zombies and enemies with a heated blade capable of melting skin and bones. Finally, as a good over-equipped Umbrella Corps soldier, you will also have at your disposal the Jammer-Z, a shield that will prevent zombies in need of fresh flesh from attacking you. Thanks to the latter, the zombies won't notice you, unless you start shooting at them. A veritable field of protection, the Jammer-Z adds a whole new tactical dimension to combat. Indeed, if you are in a bad position against an opponent, it will be possible to deactivate his protection thanks to anti-Jammer grenades and thus, the enemy will find himself overwhelmed by the zombies that prowl around him, thus giving you the chance to get it over with or run away while you recover some health. Once again, we regret the lack of involvement of the creators of the game who could have focused their entire game on the use of weapons relating to zombies. However, apart from the Brainer and the Jammer Z, we remain in what is most classic in terms of equipment.
FASHION BEFORE HORROR
Like most multiplayer games today, Umbrella Corps relies on the customization of its fighter to add content to the game. Thus, during each game, players will gain experience in order to level up. Each rank up will allow you to acquire new weapons or equipment. Unfortunately, here too the game is content with the minimum. With 28 pieces of equipment and 27 weapons (guns, grenades and handguns included), Umbrella Corps offers very few possibilities to players, who may very well be content to keep the same weapon throughout the game as the choices offered to you are n bring nothing more to the gameplay. Tunning fans will then fall back on the customization options for their character. With many colours, stickers and coats of arms, the player will have plenty to do to create an explosively colorful character, without influencing the power of his avatar. While all of these cosmetic improvements are quite large and nice, they will ultimately bring very little to players wishing to bring a little variety to their way of playing. If the intentions are good, it seems that Capcom has simply ensured the bare minimum in order to meet the requirements of the multiplayer TPS. We would still have hoped for a more developed customization tool, especially when you spend several minutes waiting to be able to find a game, the fault of a not very well optimized netcode. We also regret the absence of bots which will force you to find 5 other players despite the low population of the servers.