To arms and so on
TERA effectively shatters the gameplay conventions that have plagued MMORPGs for many years. Namely, the omnipresence of homing spells, arrows, bullets, and even sword blows. The system of choosing a target and then chaining spells with one hand while eating a sandwich with the other is out of place here. On the contrary, the Korean title is inspired by classic action games. A viewfinder therefore occupies the center of the screen and it is up to the player to position it on the target of his choice and then to shoot with the left or right button of the mouse. No question of pressing the Tab key so that the nearest enemy is automatically selected! And then, it is necessary to continue to aim permanently, under penalty of seeing the projectiles miss their goal. Naturally, some enemies tend to regularly take dodge steps. This degree of freedom also works in the other direction, which therefore allows the player to avoid enemy blows. It is therefore no longer only the level and the equipment of the character that count, but also the mobility and the skill of the player. Come to think of it, it should always be that way. However, the game remains very accessible. It splits, for example, an interactive tutorial, which has the merit of getting used to the small interface changes that the dynamic combat system involves. By the way, this is an opportunity to check if you prefer to play with the keyboard or the controller, since the latter is supported. Subsequently, everything is done so that we can easily identify the quest givers, the places where we must go, the creatures that we must kill, etc. And to attract as many people as possible, TERA has put on its finest attire. Thanks to the Unreal Engine 3 (and despite its famous bug with the display of certain textures being delayed), the graphics are of very good quality for an MMORPG. The pleasure of exploration is found tenfold while the pleasant design of the characters and creatures is nicely highlighted. Alas, all this is not enough to make us forget a huge defect that significantly dampens our enthusiasm: the quests! If the main ones are generally nice, the side quests are however terribly boring. They are almost all based on the perennial exterminator-postman scheme ("go kill so many critters, bring me back such a thing"). The substance is therefore not up to the form, and the dynamism of the fights is not enough to avoid the weariness of "grinding" at all costs. A problem all the more embarrassing as the game cannot hide behind the excuse of free-to-play. You have to pay a monthly subscription, even though this economic model seems to be living its last hours. Pleasant but imperfect, TERA does not end up being as revolutionary as one might hope.