The speech about the scenario of Monster House is all the more important as this DS game takes word for word the story imagined by Gil Kenan. Take a house with the false airs of Amityville squatted by a strange neighbor accused by his young neighbor of having killed his wife. The neighbor in question is none other than DJ Walters, a tall kid with an overflowing imagination. So overflowing that he quickly notices strange things around the house like disappearing toys or strange noises. It is therefore accompanied by these faithful friends, Chowder and Jenny, that the toddler will carry out his own investigation in the terrible residence which seems alive and well alive. Makes you want to go to the movies, doesn't it? But when it comes to the Monster House game, the storyline is only for going through the 54 levels, or rooms in the house, offered by the developers. Do not imagine coming face to face with yet another console platform game, because here A2M has decided to offer Nintendo's touch console its first arcade action game, not to say nag, in view Aerial. And yes, like in the good days of Loaded and Reloaded or more recently Hunter: The Reckoning. In the manner of these few games mentioned, here you will have to take out as many enemies as possible before you can change levels. In other words, it is a hack'n slash behind closed doors and you will have to survive against the enemy invasion before continuing your journey in the house. Of course, as the levels progress, the enemies will be more and more numerous and tough. But fortunately, you have on you, and regardless of the character chosen, your famous water pistol that will have to be recharged by pumping a gauge on the touch screen of the console. And to aim for evil objects, the developers opted for 100% tactile gameplay. That is to say that the multi-directional cross or the buttons of the machine will allow you to move your character in any direction. Convenient for both right-handers and left-handers. However, aiming at an opponent will require you to look at the bottom screen where there is a radar revealing the location of those creatures. Suffice to say that we miss the big show on the upper screen which displays a graphics engine of the simplest, so simple that the characters are difficult to see during tight shots on their face. Similarly, when we tend to play while focusing on the top screen, we notice that the level-design suffers from a lack of readability to such an extent that certain transparent beams, to give more depth to the rooms, hide our avatar completely. But it's still nice to see that A2M racked its brains to come up with pieces that are different from each other. But if visiting the 54 rooms, living rooms, corridors to visit seems long, ultimately it's quite short with an average of a few minutes to complete a mission. Short and quickly repetitive due to gameplay that lacks originality in the long run, despite the rare items scattered throughout the game. “Yes, but it doesn't matter! There is multiplayer! ". Well no. Monster House is a single player title.