True monuments of video games, the three episodes of BioShock have marked the FPS genre with their indelible mark. In 2007 the first time, then in 2010 with a sequel that Ken Levine (the creator) still refuses paternity, and finally in 2013 with the exceptional BioShock Infinite which still has not finished talking about him because of his open and convoluted end. Incredibly refined in their script, rich in their gameplay with this ambidextrous side, endowed in addition with an exceptional atmosphere and a bewitching soundtrack, the three opuses of BioShock therefore return in 2016 in this compilation which leaked ago more than a year. It was only nine months later, in June 2016, that 2K Games finally formalized its existence. What about these remasters? Unsurprisingly, it is BioShock, the first of its name, which benefits the most from this restoration work with a finer display, more shimmering colors and much prettier light effects today. Being able to evolve within Rapture in 1080p / 60fps is a luxury that we obviously cannot refuse. Still, it's hard not to realize how technically the game has aged. Nine years after its initial release, the cubic outlines of certain objects or the jerky animations of NPCs remind us that in 2007, we were much less demanding. BioShock has therefore aged, but basically, it's not a big deal. The artistic direction, the atmosphere and the music manage to hide these visual flaws which fade away as we dive into Andrew Ryan's lair.
THE RAPTURE POINT
Same grub for BioShock 2, which however has the knack of offering much more advanced graphics than its elder. This was already the case at the time, 2K Marin having greatly improved the 3D engine in 2010. It too benefits from 1080p/60fps, which offers unparalleled gaming comfort, despite the appearance of tearing here and there. , without detracting from the overall experience. On the other hand, what is regrettable with this remastered BioShock 2 is that the multiplayer mode has simply been put in the trash. A logical decision that said, since it is hard to imagine players connecting en masse to play multiplayer games, and 2K Games reserve masses of servers for three Beijings. In exchange, the game benefits from all the DLCs released at the time, which is ultimately a good deal. Then there remains the case BioShock Infinite, released only three years ago and which still retains its charm of yesteryear. From the troubled waters of Rapture, we are propelled into the aerial universe of Columbia, a city magnified by the actions of a certain Zachary Hale Comstock. From a dark and disturbing atmosphere, we move on to a colorful and hopeful universe, even if the background of the story is still just as disturbing.
We're not going to lie to each other, BioShock Infinite hasn't been overhauled in any way. In reality, we are left with the PC version of the time, which makes it a cleaner and finer version than the versions published on PS3 and Xbox 360. The game also runs in 1080p/60fps, which is not not to displease us, especially since the game has gained in velocity with all these passages with the Sky Hook, this grapple that allows Booker DeWitt to move from one area to another very quickly. BioShock Infinite also benefits from DLC released after the release, including the Burial at Sea episodes that allow us to return to Rapture with another Elizabeth, and thus establish a direct link between the cities of Rapture and Columbia. Again, Ken Levine hit hard scriptwriting again. As for the restoration work, however, it is simply non-existent.