A few months ago, Electronic Arts and Maxis invited us to change air with The Sims 2: Castaways, an episode specially developed for home and portable consoles. Due to a realization that lacked conviction and a total absence of script, the title quickly turned sour, and by 40° C in the shade, the smell quickly came nauseating. This time, with their past experience and the presence of two new stories, the creators of the series will try to reconcile us with a series that is seriously starting to go around in circles. Before embarking on the adventure, the player therefore has the choice between two imposed stories: that of Jeanne, a former city dweller who found herself stranded on a beach with only a trunk and an axe, and who will try to rebuild his life in the middle of white sand and ferns. On the other side, we have David who will also have to face the inconveniences of a desert island where wild animals and other annoying insects coexist. Our man will therefore do everything to regain civilization and it is up to the player to bear this heavy responsibility.
Into the wild
Despite a radical change of universe, a Sim remains a Sim and the latter requires a minimum of care and management to avoid sinking into depression or fainting at the slightest sunstroke. Making your Sim happy is therefore one of the most essential values in the game. As always, you must constantly monitor your mood gauge, which is characterized according to several criteria: appetite, comfort, small needs, energy, distractions, social life, hygiene and environment. The same parameters that we found when our Sims lived in society. Nevertheless, all its extras also work in the middle of nature, even if I agree, certain situations quickly turn ridiculous. Forcing your Sim to backtrack and return to their camp just to urinate in the middle of the hunt is frankly comical. Obviously, relieving yourself in nature is something you can afford when you have left civilization. On the other hand, other more interesting aspects, such as the fact of having to talk even to the local animals in order to keep a certain mood, is reminiscent of the film Cast Away with Tom Hanks, forced to talk to his volleyball so as not to end up like a voiceless old vegetable. So many little details that make the difference.
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-2.jpg)
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-3.jpg)
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-4.jpg)
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-5.jpg)
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-6.jpg)
![Test The Sims: Stories of Castaways](/images/posts/323c2a7b78d39e804d301f97fbc2f1d3-7.jpg)