We are not going to insult you by re-explaining the concept of Worms. No, that would be a bit of pushing grandma into the nettles. However, we still want to point out that Worms Battlegrounds is part of the 2D branch of the series, unlike Worms 4 Mayhem or Worms Forts: Under Siege. Finally 2D, let's say rather 2D gameplay, because the game of Team 17 is rather in 3D. And that's his first concern: on the visual side, it doesn't work for the masses. The mix between 2D scenery and destructible 3D characters/parts is not really pleasing to the eye. Worse, we begin to miss the good old-school graphics of the series. Second concern, this adventurous mix seems to cause many technical approximations which completely undermine playability. We are essentially talking about ill-defined platforms, wacky collisions and particularly outdated physics. Just look at fleet management to get an idea. In the same way, it regularly happens that we do not distinguish well the destructible decorations from those which are not. Of course, we are very far from what we can expect on Xbox One and PS4, but ultimately it is almost secondary. We would have accepted if it didn't just interfere with the game...
VERMIFUGE
As we know, Worms is a game that is shared by passing the joystick or the mouse. However, Team 17 wanted to do things right by offering a worthy solo: you are an earthworm led by the voice of Tara Pinkle, a tomb robber, who asks you to defend a museum against the terrible Lord Crowley-Mesmer. The latter, a hypnotist by trade, seized the Carrot de Pierre, a very powerful artefact which was used by the Concrete Donkey to create the world of Worms. So the WTF, it's cool and nice, especially since the license was more or less based on a well crossed humor, but here we admit that we are a little lost. Especially since all this seems a bit of a pretext to take you to face Inca, Viking, or Cro-Magnon earthworms (without this affecting their actions or their inventory of course)... But let's admit it. If it's fun, you can easily forget a bit of a cheep background, can't you? After all, we're talking about earthworms kicking each other's ass. Unfortunately, the solo is boring as not allowed. The developers have chosen to design each mission as a puzzle, with mechanisms to unlock, doors to open, etc. Some have even been directed towards infiltration! But all this is generally weighed down by the maneuverability of the software, by the ultra-slow movements of your verses, and by a downright random AI, which can range from ultra-efficient to dramatic. Special Ops, which correspond to timed skill challenges are still there for scoring fans, but the best thing is to find a friend.
Levels now feature pieces of scenery that are ready to explode, spilling poisonous gas or dumping gallons of water on the unwary nearby.
Of course, Worms Battlegrounds retains a certain quality provided that several people play it. First, we find the class system of worms (Soldier, Scout, Scientist, Malabar), which gives a surplus of strategy to the games, each one having particular advantages. Additionally, levels now feature pieces of scenery that are ready to explode, spilling poisonous gas or dumping liters of water on the unwary nearby. And of course, the arsenal has never been so complete. The old ones like the Grandma or the Super Sheep are still there, and a few new ones like the Aquapack (jetpack powered by water) or the explosive Whoopee Cushion are also making their debut for results that are just as effective as ever. In addition, the multiplayer is finally expanding with the Clans system to personalize, which will allow you to group together your friends or illustrious strangers to face them online.