In JoJo's Bizarre Adventure All-Star Battle R, you can finish off your opponents in style! Dramatic endings are not very difficult to activate, it is enough that the opponent you are fighting has a good positioning in the arena and you must take out an ASF when his life points are low to make him a ring exit. An "ASF" corresponds to a super fabulous attack that you can trigger when your EF gauge (the fabulous energy) which appears at the bottom of the screen is charged to 2 with the "L1" button on PlayStation and "LB" on Xbox. At the end, you will have unlocked the "keep away from me!" trophy/achievement. which consists of successfully activating all the dramatic endings. There are 16 in all, here's how to activate them all!
★ Note – You can cause all dramatic endings in the game's “Versus” mode by connecting two controllers or playing against the AI in single combat and setting the difficulty to one star and one round only. If it's the trophy/achievement you're interested in, this is the best method.
Trigger a dramatic end in "Dio's castle":
Arena from part 1 "Phantom Blood" with a chandelier as a special danger. To trigger the dramatic ending for this arena, your enemy must have their back to the balcony that faces the outside. Perform an ASF when your opponent is low on health to knock them off the balcony and bring about a dramatic end!
Trigger a dramatic end on “the battlefield”:
Part 2 “Battle tendency” arena with a cart as a special danger. You will trigger the dramatic end of this level by sending your opponent towards the central torch and performing an ASF towards the end of the confrontation.
Trigger a dramatic end in "Dio's mansion":
Arena from Part 3 "Stardust Crusaders", with Nukesaku as the special danger. In this stage, you will see one of the walls of Dio's mansion which is half destroyed. Which offers a view of the exterior in the background, from where you can see the city. Your opponent will have to have their back to this area and you will have to trigger an ASF towards the end of the confrontation to bring about a dramatic end.
Trigger a dramatic end in “le Claire”:
Arena from part 3 "Stardust Crusaders" with a runaway car as a special danger. For this one, your enemy must have their back to the big central square (where the danger zone on the ground is). Execute an ASF at the end of the fight and your opponent will sink into a water tank located on the roofs of buildings.
Triggering a dramatic end to “Cairo Bridge”:
Arena from part 3 “Stardust Crusaders” with execution by knives as a special danger. In this stage, have your opponent face the cars that are burning in the background (not the ones with the "Speed Wagon" van) and trigger an ASF when their lives run out. weak to trigger the dramatic ending and see him get flattened by a construction vehicle right in the middle of the road.
Trigger a dramatic end to “Cape Boing-Boing”:
Arena from part 4 “Diamond is Unbreakable” with Act2 as a special hazard. To have the dramatic end in this arena, you must trigger a super fabulous attack towards the end of the fight when your opponent finds himself with his back to the cliff, where the path sign is.
Trigger a dramatic ending in "Kira's house":
Arena from part 4 "Diamond is Unbreakable" with Yoshihiro Kira as the special danger. Point your character towards the exit doors where you can see the crows in the background. In the far right corner is a wooden chest of drawers with manuscripts. Your opponent must have their back to this area before initiating an ASF if you want to bring about this dramatic end.
Trigger a dramatic end in "the city of Morio":
Arena from part 4 “Diamond is Unbreakable” with a lightning bolt as a special danger. Your opponent should have their back to the white van in the background. There is a safety barrier with the writing "keep out". If the placement is good, launch an ASF to finish off your opponent and trigger the dramatic end.
Trigger a dramatic end to the “Naples station”:
Part 5 arena "Golden Wind" with Pesci as a special danger. Very easy to activate. Your opponent only needs to have their back to the train waiting at the station. At the end of the fight when you trigger the ASF, your opponent will get fished out by Pesci and the train will start.
Triggering a dramatic end to “Rome”:
Part 5 Arena "Golden Wind" with Secco as the special danger. Have the other fighter face the traffic light and the "Gelato" store sign that can be seen in the background. Hit an ASF for the win and your opponent will find themselves thrown into a garbage collector.
Trigger a dramatic end to the “Colosseum”:
Part 5 Arena "Golden Wind" with Requiem Cart as Special Hazard. Make sure that your opponent finds himself with his back to the gates where there is the access road to the Colosseum. At the end of the fight, you can throw it towards the gates with your ASF which will activate the dramatic end of this arena.
Trigger a dramatic end to the “Green Dolphin Street prison”:
Part 6 arena "Stone Ocean" with Poison Frogs as a special danger. For this arena, you must throw your opponent towards the right wall. A Stand will show up to slash your opponent's face with a disc.
Trigger a dramatic end to “Everglades”:
Arena from part 6 "Stone Ocean", with FF as the special danger. You just have to bring your opponent to the left side of the map so that he finds himself with his back to the river that we see in the background. Eject him with an ASF when his lives are low and the dramatic ending will trigger, your opponent will fall right next to a bomb ready to explode.
Trigger a dramatic end to the "village of Rocky Mountain":
Part 7 arena "Steel Ball Run" with Scary Monsters as special danger. To trigger it, make sure your opponent has their back to the crack in one of the walls of the stage. By engaging an ASF you will send it straight crashing into the rocks below.
Bringing a Dramatic End to the “Philadelphia Shore”:
Part 7 arena "Steel Ball Run" with Lucy Steel's "Sacred Corpse" light trail as a special hazard. In the stage, you will see in the background a sign with a bear and another indicating "New Jersey". You simply need to finish your opponent in that direction to trigger the dramatic ending.
Trigger a dramatic end in the "Wall to the eyes" stage:
Part 8 arena "Jojolion" with Joshu Higashikata as the special danger. The finish is in the danger zone (in red on the ground). Make sure to do your ASF when your opponent is back to the girl who is on the ground. A man will appear with a brick in his hands… You know the rest!