Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure

    Although the developers are the same as for the very good Assassin's Creed Odyssey, it is necessary to emphasize that where it was part of a mainly historical framework, Immortals Fenyx Rising takes the bias of pure and hard mythology . So here we are in the skin of Fenyx, a character whose sex and appearance you will determine by a modest publisher, left to his destiny: to save the Isle of Gold and, more generally, Greece from the terrible Typhoon. A truly uncool titan once defeated by Zeus and now freed from Tartarus, determined to break just about everyone's shins, he has imprisoned the powers of the Olympian Gods and frozen all humans to stone. Which is not extremely warm, we will agree. Fate, only Fenyx is still alive and he will then have to fulfill the prophecy, dictated by Prometheus. The latter, still tied to a post, condemned to have his liver devoured by a bird every day, then makes a pact with Zeus: if Fenyx manages to save Greece, then the King of the Gods will have to free him from his condemnation. Thus, from the top of Olympus, constantly bickering, the two Gods will watch our hero fulfill his destiny and, throughout the adventure, will serve as a voice-over to punctuate the story. 



    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure

    THE LEGEND OF FENYX


    If there is one point where Immortals Fenyx Rising surprises, it is in its almost constant humorous tone. Of course, the journey will play the card of mysticism and Legends, but will above all emphasize the recurring jokes of Zeus and Prometheus, the true narrators of the story, who will not hesitate to comment on the action in the middle of the game. like in cutscenes. Multiplying current references, sometimes breaking the fourth wall, they will also be the main way to revise your Greek mythology lessons since they will review the different stories with humour: you therefore learn a lot of things in a good mood and, must admit, these two characters are clearly the strong point of the narrative. For the rest, the writing is a little jagged: we see ultra-predictable twists, others not, jokes that hit the mark... and others that fall into the water. Its weakness clearly remains its staging, with a problem of rhythm in the dialogues when two characters meet, betting everything on an obsolete shot-reverse shot, too long periods of silence between two lines or damn rigid animations. We then follow the frame essentially for the valves of Prometheus and Zeus (the latter being moreover doubled by Lionel Astier), but, ultimately, not really for what it tells us fundamentally. A half-fig, half-grape cocktail that still lacks a bit of depth and danger to really take your breath away. 





    COLD BLOOD


    The Isle of Gold is a rather large place whose regions are directly connected to the Gods: we therefore find the Valley of the Eternal Spring of Aphrodite, the Den of War of Ares, the Woods of Kleos of Athena, the Land of the forge of Hephaestus as well as the Peak of the King of Zeus, the west of the map being part of the greenery unlike the West, dry and rocky. For each zone, you will have to climb to the top of the statue of the corresponding God to “spot” the places, a mechanism that is no longer presented at Ubisoft, before marking all the surrounding points of interest. Among these, an abundance of chests containing loot - helmets, armor, swords, axes, wings and their cosmetic variants - and an incalculable number... of puzzles. The “Gates of Tartarus” thus send us into mini-dungeons with various and varied challenges: pure platform and mostly puzzles as well as some combat. This is certainly the other strength of Immortals: the game is full of this kind of test and we will spend hours and hours activating switches to make our way from point A to point B. And at least, we can't say that the developers have skimped on the means since the whole turns out to be frankly varied, certain puzzles being sufficiently well thought out for us to overcome them on our own, and not necessarily by those recommended by the game. Be careful though: sometimes “enough is enough” and some players will find themselves overwhelmed by a huge amount of challenges… until they almost overdose. It's up to you to see what suits you the most, but take it for granted. 

    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure



    Of course, dozens of other challenges will be offered, either through the main frame, or optionally to complete the map. In reality, it is more than recommended to raise them since they will give access to resources to reinvest in improving Fenyx: its energy (stamina to use powers, to sprint, to climb, etc.). , its different abilities (new attacks or new abilities to move in the environment) or its weapons, armors and objects (so as to increase the damage points, defense or the quantity of potions/arrows. additional lives can be obtained via crystals to be unearthed everywhere.You will have understood it: it is clearly required to explore and tackle all the optional tests to progress and avoid finding yourself facing to recalcitrant enemies who will slow down your progress. However, no experience level system, for you or for the enemies, is installed, which may make the difficulty a little nebulous. For the rest, we is therefore infamiliar ground, there is nothing very original but the formula works correctly: we also have an RPG side with weapons and armor with different properties, which we can either recover from the chests, or by spending virtual money (which can be obtained from in-game challenges or by taking out the credit card). 

    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure



    BE CAREFUL HEAR, THIS WILL CUT


    If at the beginning of his story, Fenyx is far from being a warrior (or a warrior, depending on your choice), he/she will quickly discover a passion for fighting: armed with a sword (corresponding to a trigger ) and an ax (corresponding to another), he/she will be able to chain light and heavy blows easily, shoot arrows with his bow, counter certain blows or escape them with a dodge key. Magical powers are also to be unlocked and then made available: overall, we feel that Ubisoft is reusing the gameplay and mapping of Assassin's Creed Valhalla a little, which will not fail to comfort connoisseurs. The clashes then work rather well: the whole is very fluid, reactive and accessible, and tends to become denser by buying new skills. However, once our cruising speed has been found, we will then go around in circles a little, especially since Ubisoft has not thought of other edged weapons than the sword and the axe. The other models that we will recover will only change their properties but not the combos, which would have deserved a little more depth still: in the same way, we can defeat all the enemies using the same blow or the same technique (apart from some flying in the air, and more) and it would have been wiser, no doubt, to impose on the player specific techniques for this or that opponent in order to air the gameplay.

    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure



    Once you have sufficiently developed your character, you will actually start rolling severely over all the monsters on your way, thus losing their dangerousness... Besides, let's not forget that several difficulty modes are available. available: in normal mode, we thus took about twenty-three hours to complete the adventure, and not necessarily in a straight line (and we are far from having finished the game 100%). On the other hand, it is clear that apart from the pleasure of discovering new puzzles, the completion of the world also brings a certain weariness. No more environmental surprises are to be expected and, above all, the few rare side missions given by the Gods really lack panache, relying on almost no scenario or line of dialogue. This is a bit of what we appreciate and what we criticize about Immortals Fenyx Rising: it is very strongly inspired by Breath of the Wild in many of its mechanics, that's for sure, and the whole thing is then turns out to be pleasant... but without succeeding in recapturing its so particular finesse and mystery. So we find ourselves in a sparkling adventure, with constant good humor but also smooth, a little superficial. However, the bases are there and they announce an obvious potential, not yet exploited in this first episode with eminent sympathy. 

    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure



    CUTE TITAN


    To tell the truth, this general sympathy does not always benefit Immortals since it completely agrees with its artistic direction and its chara-design: it's quite simple, the enemies, even the big bad Typhon, look more like plastic toys than to real threats. In other words, we feel very little intimidated and even if it's a certain bias, we would probably have liked more panache, more glibness to represent Greek mythology. Of course, we imagine that the difficulty of Ubisoft was not to fall into the plagiarism of God of War, which for once drew the portrait of an ultra-violent but oh so striking Ancient Greece. This cartoon aspect, almost "Fortnitesque", is also felt in the environments even if some very beautiful panoramas are to be expected (and fortunately). Apart from that, we can't say that Immortals is a technically stunning title, far from it even since it deals with relatively modest graphics. On the other hand, on the soundtrack side, Ubisoft has done a very good job with finely composed orchestral music, imbued with frankly tasty epic vibes. In its finality, the Quebec studio therefore signs a work that can still be improved but which is supported by undeniable qualities, leading to an experience with obvious freshness and rather successful. With a little more depth, it could well become a serious competitor to our guy in the green tunic. 

    Immortals Fenyx Rising test: a friendly and good-natured but perfectible adventure

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