Arena Deck 4 Clash Royale: Hog Rider/Prince

Arena Deck 4 Clash Royale: Hog Rider/Prince

clash royale, cr, deck, hog rider, prince, meta

This deck uses two threats, which can be very effective in disrupting your opponent as early as Arena 4.



Ce nationwide is based on two cards which will be your victory conditions, the Prince and Pig Rider. In addition, it has a good defense and is scalable, as we will see. Although it is accessible fromArena 4, it can potentially take you to arena 7, which is 2000 trophies.



Trading Cards

Arena Deck 4 Clash Royale: Hog Rider/Prince

Pig Rider

Arena Deck 4 Clash Royale: Hog Rider/Prince

Prince

Arena Deck 4 Clash Royale: Hog Rider/Prince

Musketeer

Arena Deck 4 Clash Royale: Hog Rider/Prince

Valkyrie

Arena Deck 4 Clash Royale: Hog Rider/Prince

tomb stone

Arena Deck 4 Clash Royale: Hog Rider/Prince

Skeleton Army

Arena Deck 4 Clash Royale: Hog Rider/Prince

Fireball

Arena Deck 4 Clash Royale: Hog Rider/Prince

arrows


The strategy

Average deck cost: 3,8


As we said at the start, the deck is based on two cards that will be your main victory conditions: the Pig Rider and the Prince. However, this is not a reason to seek aggression from the start of the game, except in one case. The goal of the game will be to make sure to put these two cards in good conditions, either by having an advantage in the elixir or either in anticipation of the opponent's defense.

When it comes to the start of the game, you generally have three possible choices depending on your starting cards. The first is to place a Musketeer at the level of the King's Tower, which can ensure your defense or an upcoming push. The second option is to place the Tombstone in the middle of your base, above your towers, which can help counter quite a few large units, namely Giants and some legendaries like the Inferno Dragon. However, you have to be careful of spells that can thwart your plans. The third option is to launch your Hog Rider from the start (far left or right of the map), which has two interests, even if you can lose elixir: see what your opponent is defending with and, at best, start damaging a tower.


Then (and this until the end of the game) you can be defensive with your cards and throw in either the Prince or the Pig Rider as a source of damage, depending on the situation. Knowing this, be careful not to run out of elixir, which can ensure your defeat quickly. Also, the Army of Skeletons should only be used if you have no other possible defense or you are sure of your shot, to prevent it from being decimated in no time, by a Zap by example. Besides, don't forget that in an emergency, the Prince can defend you, but this is far from ideal.


In terms of spells, the Fireball is made to manage medium troops, the arrows used to finish them off and also small groups. If there are a few seconds left before the end and an opposing tower is almost destroyed, do not hesitate to keep them or cycle your deck quickly. Taking this into account, you will see that the Fireball will win you many games.

Otherwise, you can be more aggressive and use two types of combos to do very good damage to your opponent: Rider/Prince with Valkyrie and/or with spells. In the first case, you have to put your Valkyrie in front, so that it can be pushed and therefore gain a lot of movement speed, which is good against any non-air unit(s). For the second (the most risky), it is effective in anticipating the opponent: if you know that for example, he will slam a Horde of Minions in a given place, you can cast the spell (Arrows or Fireball) and thwart her plans before she can do any damage.

As for the evolutionary side, it comes from the fact that depending on the meta, your style of play and/or the change of Arena, we can make some modifications. The Musketeer can be changed to Baby Dragon (for more control of small troops) or Archers. In Arena 5, you have access to Zap (Electrocution) which can replace Arrows; with a bit of luck, put the Log in Arena 6. We also have access to the Furnace, for the Tombstone, but if and only if you are comfortable.

Strengths and weaknesses

Strong points Weak points
Arena Deck 4 Clash Royale: Hog Rider/Prince Balanced deck Arena Deck 4 Clash Royale: Hog Rider/Prince Can suffer against spawner and Hound decks
Arena Deck 4 Clash Royale: Hog Rider/Prince Powerful and simple combos Arena Deck 4 Clash Royale: Hog Rider/Prince Fairly high cost
Arena Deck 4 Clash Royale: Hog Rider/Prince Scalable and accessible Arena Deck 4 Clash Royale: Hog Rider/Prince Recommended level 4 for Hog Rider

 

Arena Deck 4 Clash Royale: Hog Rider/Prince

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