Clash royale, CR, deck, legendary, meta, giant, bowler
The Giant/Bowler deck will fully play its role in Legendary Arena based on a very effective push.
What a deck Giant/bowler is quite fun to play and will be formidable for your opponents. Accessible from Arena 8, it is quite easy to pick up, especially if you have already played around the Giant, which is a fairly popular card. With this set of cards, theLegendary Arena is close at hand!
Trading Cards
Lightning |
mega gargoyle |
ice spirit |
Zap |
Princess |
Musketeer |
Giant |
bowler |
The strategy
Average deck cost: 3.6 Elixir
This is a deck with a fairly balanced average cost but which does not necessarily reflect its gameplay which is quite slow. Indeed, the ideal for you will be to succeed in placing the Giant and the Bowler in the same push, which costs 10 mana. Inevitably you will not succeed every time but your other units are there for support.
As you may have understood, the difficulty of this deck lies in the fact of succeeding in placing the Giant/Bowler combo without completely uncovering each other. If you place them both at the start of the game, your opponent can quietly go to the other side, it's not really interesting. To achieve this you will have to use all the space given to you: for example, placing your Bowler behind your towers will give you time to collect elixir by the time it reaches the river. At the end of the game, when your elixir production will be doubled, you can place everything without difficulty, but in the meantime you will have to be cunning.
Anyway, you will have to push around your tanks, they are the keystone of your offensive actions. To accompany them, you can count on the Musketeer, which is very effective as a support. The Princess can also play this role, with the advantage of range. Don't forget your spells either, which have an offensive as well as a defensive role. It is quite possible to send the Giant or the Bowler alone and use the Lightning to get rid of the opposing defense.
Defensively you can count on the Spirit of Ice which allows you to temporize well while the Princess can attack from very far away. The Giant is less effective in defense since it does not attack units, but it is nevertheless of interest since it will distract the opponent from its main objective for a certain time: your towers. Failing to have an element specific to the defense it will often be necessary to proceed by temporization to give you time to eliminate the opposing units.
Strengths and weaknesses
Strong points | Weak points |
Giant/Bowler combo hard to stop | Elixir Management |
Can easily finish a tower | No alternative if your combo gets countered |
Versatility between attack and defense | Slow deck, which is not for everyone |