clash royale, cr, deck, barbarians, wizard, musketeer, meta
A very easy to handle deck to easily build Arena 5.
Ce nationwide is very easy to handle for beginners who find themselvesArena 5. The game has only a few cards at this level, a significant feature when building a deck.
Trading Cards
Bombardier |
Fireball |
Musketeer |
Skeletons |
Gargoyles |
Barbarians |
Wizard |
Zap |
The strategy
Average deck cost: 3,4
The deck is very strong with the Sorcerer which is a very useful card during arena 5. An attack combo is to be mastered, even if it is very simple, you have to know when to use it. It is made up of Barbarians coupled with the Sorcerer. You have to put the Barbarians either near a bridge or in response to an opponent's card to defend before counterattacking. This is done with 10 of elixir since it is necessary to play these two cards successively. The Sorcerer will help protect your bearded men against any air or ground defense thanks to its high damage. While your Barbarians are advancing you will collect elixir and you will have enough to use the Zap or even the Fireball to destroy enemy defenses.
On the defense side, the Gargoyles and the Musketeer will do the work for the air. As for Skeletons, they are useful for rotating troops with high enemy hit points on your board. The Bomber is used against groups of troops like the Skeleton Army. Spells can also be used in defense but as a last resort.
Strengths and weaknesses
Strong points | Weak points |
Devastating combo | Relatively high cost |
Ease of handling | Weak defense against troops with a lot of hit points |