CR, Arena 8, Night Witch, Deck, Guide, Golem, Arc-X, Lavaloon,
Dance Clash Royale witch of the night is part of the current debates and, as has been pointed out recently, it is part of the current meta. However, what types of decks can we insert it into, if we ever have it? This guide, an extension of the last article mentioned, will help you see things more clearly and give you ideas, with variations of 3 decks, found on our site.
Deck Golem Beatdown
G |
Zap / Electrocution |
Lightning |
Skeletons |
witch of the night |
Mega Gargoyle |
Baby dragon |
elixir extractor |
Average deck cost: 4,4
This is one of the many possible variations of this deck, which relies on the strength of the Golem as a victory condition. Here, relying on the Night Witch will certainly weigh down the deck, but, in our case, its addition is very interesting. First of all, the addition of a troop on the ground is not surprising, in reality, because it is not uncommon to see the Lumberjack in this type of deck, which brings a boost to his death, a defense additional ground and potentially damage galore. The addition of the night witcht, here, can further complicate the defense of the adversary, with the duality of the ground and the air. Also, as it was said, it ensures a troop on the ground for your defensive phases.
Deck Lavaloon
Lava Hound |
Ball |
Lightning |
arrows |
witch of the night |
Mega Gargoyle |
Gang the gobelins |
tomb stone |
Average deck cost: 4,3
Here the witch of the night comes to provide additional support on the ground, while keeping air, which is the strength of the overall strategy. The negative point is that it weighs down this deck which does not have any means of acceleration, apart from the double elixir, but it provides additional defense on the ground. In addition, it can also be used for additional support, either to use the Ball or Gang the gobelins, when the window of opportunity is present. A risky addition, but worth it.
Deck Arc-X
Arc-X |
Ice Golem |
ice spirit |
witch of the night
|
Archers |
Hell Tower |
The log |
Fireball |
Average deck cost: 3,4
A variation that has made its way to the top of the general classification. Here, we notably change the Skeletons by the witch of the night and in the end, the other replacements make the cost make this deck fit in a style control (see Index). Therefore, theArc-X remains your victory condition, but the cards present mean that you have a concrete defense and, in addition, you can take advantage of the Witch, which is able to protect the siege building when active.
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By Dragoonhead, 03/06/20171 comment
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