Destiny 2 - Seventh Seraph and Bunker Weapons Guide

Destiny 2 - Seventh Seraph and Bunker Weapons Guide

In Destiny 2'S Season of the Worthy, the new Seventh Seraph weapons can be obtained from two separate sources: the Season Pass free track and Rasputin, the Warmind. For those with the Season Pass, most Seventh Seraph weapons can be obtained from Rasputin in one of three Seraph Bunkers available at the EDZ, on the Moon, and on Io, which opens April 7 to replace the Moon as the next location which houses an active bunker. The destination with the currently active bunker will feature activities that provide the most bunker upgrade progression, with rank 3 unlocking Seraph's first set of weapons.



To increase a Bunker's Rank, players must redeem Glimmer and other Season 10 currencies such as regular and Crypto Warmind Bits, which are awarded for completing various in-game activities such as the Daily Bunker Buster , Legendary Lost Sectors, Rasputin Bounties, and the Seraph Tower Public Event. Currency earned is returned to Rasputin in one of the open bunkers in exchange for access to the Armory, where players can purchase Seventh Seraph Weapons, Weapon Frames, Season 10 Cosmetics, Seraph Bunker Point Defense Systems (PDS) and more.

Whether a player has purchased the Season Pass or not, the other Seventh Seraph weapons can be earned by reaching Ranks 30 and 45 on the free Season Pass track. Raising Seraph Bunker ranks is easier and faster with a Premium Pass, as paid Pass holders have more activities to choose from, making the job more rewarding, and they receive bonus XP through the Pass that doesn't are not offered to free players.


Seventh Seraph Weapons: Season Pass Tier Rewards

The following pair of weapons can be obtained by upgrading a Guardian at ranks 31 and 45 of the Season Pass free track, although premium players will have access to more weapon features such as Masterworking, ornaments and bonuses deck chair. At Season Pass Rank 92, premium players will also acquire a Rasputin Armory Credit, which allows one random weapon purchase from Rasputin per day. The following outlines the Seventh Seraph weapons that are available to all players with the inclusion of their premium bonuses below.


  • Seventh Seraph VY-7 – Free Track Rank 31: Legendary Bow Submachine Gun
    • master work – Rank 51: Increases the level of all Season Pass Legendary Seventh Seraph VY-7 weapons by 1.
    • Strike Scrounger – Rank 71: Grants a chance to receive additional Seventh Seraph VY-7 drops upon completing strikes.
    • Gambit Scrounger – Rank 73: Gives a chance to receive additional Seventh Seraph VY-7 drops by completing Gambit matches.
    • Crucible Scrounger – Rank 83: Grants a chance to receive additional Seventh Seraph VY-7 drops after completing Crucible matches.
    • Tyrant’s Lash – Rank 88: Equip this Weapon Ornament to change the appearance of the Seventh Seraph VY-7.
  • Seventh Seraph CQC-12 – Free Track Rank 45: Legendary Sun Rifle
    • Masterpiece - Rank 61: Increases the level of all Season Pass Legendary Seventh Seraph CQC-12 weapons by 1.
    • Gambit Scrounger – Rank 81: Grants a chance to receive additional Seventh Seraph CQC-12 drops for completing Gambit matches.
    • Crucible Scrounger – Rank 91: Grants a chance to receive additional Seventh Seraph CQC-12 drops for completing Crucible matches.
    • Strike Scrounger – Rank 93: Grants a chance to receive additional CQC-12 Seventh Seraph drops when completing strikes.
    • Tyrant's Cudgel – Rank 95: Equip this Weapon Ornament to change the appearance of Seventh Seraph CQC-12.

Given that two of the seventh Seraph weapons were attainable through Season Pass leveling, it's no surprise that there are five Seraph weapons left to collect. Head to one of the three Seraph Bunkers to visit Rasputin's Armory.



Armory: Seventh Seraphic Weapon Armor

Repeatable Seraph Bounties

Each of the following repeatable bounties (excluding Random Daily Rotation) costs 3000 Glow and 3 Encrypted Warmind Bits:

  • Automatic rifle – Legendary Kinetic: A repeatable bounty that awards you a random roll of Seventh Seraph Carbine.
    • Requires EDZ Bunker at Rank 3
  • Handgun - Legendary Void: A repeatable bounty that awards you a random roll of Seventh Seraph SI-2.
    • Requires Moon Bunker at Tier 3
  • Main Canon – Legendary Kinetic: A repeatable bounty that awards you a random roll of Seraph Officer's Seventh Revolver.
    • Requires I Bunker au rang 3
  • Machine Pistol- Legendary Bow: A repeatable bounty that awards you a random roll of Seventh Seraph SAW.
    • Requires all seraphim bunkers at rank 3
  • Random Daily Rotation: Players who reached Rank 92 Season Pass and collected the Rasputin Armory Credit can buy the weapon of the seventh seraph of Rasputin of the day.
    • Costs 60 Warmind Bits, 5 Legendary Shards, and 3000 Flickers

Armory: Seraph Cosmetics

Here are the Seraph Warsat Network cosmetics for Season of the Worthy:



  • shaders: Midnight Demanding
  • shaders: Valkyrie Zero
  • Ship: Absalom Knife
  • Emblem: Knight of the Old Guard
    • Compatible Stat Trackers: Seasons, Account

Armory: Seraph Bunker Point Defense Systems – BUG

Note: Currently Seraph Bunker Point defense systems are bugged where some players who have reached or exceeded the rank 32 requirement are still unable to purchase PDS on certain characters. This article will be updated once corrected.

Players will only be able to access this PDS selection after manually clearing the bunker. Each purchase redirects power to the Seraph Bunker's PDS, allowing Rasputin to take control and neutralize scavenger fighters.

  • PDS: Proximity – The day after purchase, this PDS automatically clears that bunker of enemies for the day
    • Cost 1 Encrypted Warmind Bit and 6 Warmind Bits
  • PDS: Priority – Automatically clears this Seraph bunker of enemy fighters on the day it is purchased
    • Costs 2 Encrypted Warmind Bits and 12 Warmind Bits
  • PDS: supported – Automatically clears this Seraph bunker of enemy fighters for the day it is purchased and for the rest of the week until it resets
    • Costs 4 Encrypted Warmind Bits and 24 Warmind Bits

Warmind “Miscellaneous” Armory Cell Mods

The following items are labeled under a “Miscellaneous” tab at the bottom of each Armory menu. So far it seems that 'miscellaneous' actually means worthy armor mods that deal with Warmind Cells, but this post will be updated accordingly if new 'miscellaneous' items are added.

EDZ Armory: Sundries

Each of these mods requires Bunker Rank 7, costs 5 bits of Warmind Encrypted, and deals with solar energy:

  • Worthy Armor Mod: Incinerating Light
    • Requires 3 solar energy points; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • Become charged with light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.
  • Mod d'armure digne: Rage of the Warmind
    • Requires 5 solar energy points; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • Adds bonus Solar damage to the explosions of Warmind Cells you destroy.

Armory of the Moon: Miscellaneous Items

Each of these mods requires Bunker Rank 7, costs 5 bits of Warmind Encrypted, and deals with Arc Energy:

  • Worthy Armor Mod: Light of Warmind
    • Requires 3 points of arc energy; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • Become charged with light by collecting a Warmind cell.
  • Worthy Armor Mod: Shield Energy
    • Requires 5 points of arc energy; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • Collecting a Warmind Cell gives you an overscreen.

Io Armory: Miscellaneous Items

Each of these mods requires Bunker Rank 7, costs 5 Encrypted Warmind Bits, and deals with Void Energy:

  • Worthy Armor Mod: Light from Darkness
    • Requires 3 Void energy; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • Become Charged with Light by quickly defeating multiple enemies near a Warmind cell using weapons or abilities.
  • Worthy Armor Mod: Grasp of the Warmind
    • Requires 3 Void energy; stacks with similar mods.
    • Defeating a fighter with a Seventh Seraph weapon has a chance to drop a Warmind Cell. Multiple copies of this mod do not stack.
    • You can pick up, carry, and throw Warmind Cells. Once thrown, a Warmind Cell can no longer be picked up.

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