World of Warcraft: Shadowlands pre-expansion 9.0.1 update brings with it a multitude of class changes, and the hunter was no exception. Many classes will find some of their most popular abilities that were removed many expansions ago, and their skill acquisition adjusted due to the huge level reduction introduced in this same update.
Not all classes received massive adjustments, but Hunter certainly saw a good amount of class changes (except for the survival spec, unfortunately). Below is the full list of class changes made to Hunter in Shadowlands prior to the Update 9.0.1 expansion. For the full patch notes, be sure to check out the link here, where additional class changes are listed.
Hunter β Shadowlands Update 9.0.1 Modifications de classe
GENERAL
- Stable size increased to 200 (was 60).
- Wing Clip can now be used with bows, rifles and crossbows. Wing Clip will be replaced by Concussive Shot at level 13 for beast mastery and marksmanship hunters.
- Revive Pet now has a 4 second cast time (was 2 seconds).
- All hunters can now use the following abilities:
- New Ability: Kill Shot β You attempt to finish off a wounded target, physical damage. Only usable on enemies with less than 20% health.
- New Ability: Frighten Beast β Frightens a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time.
- New Ability: Eyes of the Beast β Take direct control of your pet and see through its eyes for 1 min.
- New Ability: Tranquilizing Shot β Removes 1 anger effect and 1 magic effect from an enemy target.
- Pets that previously had Tranquilizing Shot as a family special ability now remove 1 poison, magic, and disease effect from the pet. 10 second cooldown.
- Hunter's Mark β No longer a marksmanship talent. Apply the hunter's mark to the target, allowing the target to always be seen and followed by the hunter. Only one Hunter's Mark can be applied at a time.
- Arcane Shot β A quick shot that deals Arcane damage.
MASTERY OF THE BEAST
- Misdirection threat percentage increased by 100%.
- Spirit Healing (Spirit Beast Pet Skill) reduced by 66%.
- Aspect of the Wild no longer has a global cooldown.
- Bestial Wrath now causes your pet to instantly deal damage to your target upon activation.
- Multi-Shot and Beast Cleave are now capped at 5 targets.
- The following talents have been adjusted:
- New Talent: Bloodshed β Command your pet to rip your target apart, causing them to bleed over 18 seconds and increasing all damage done to your pet by 15% for 18 seconds. 1 minute cooldown.
- Saying Beast no longer costs Focus.
- The Scent of Blood has been redesigned β Activating Bestial Wrath grants 2 charges of Barbed Shot.
- Venomous Bite has been redesigned and renamed Spitting Cobra: At the end of Bestial Wrath, summon a Spitting Cobra to aid you in combat for 15 seconds. Each Cobra Shot used during Bestial Wrath increases the damage dealt by this Spitting Cobra by 10%.
- Stampede now has a 2 minute cooldown (was 3 minutes) and capped at 5 targets per beast per wave of Stampede.
- Barrage now limited to 8 targets.
MARKSMANSHIP
- Rapid fire duration reduced to 2 seconds (was 3 seconds). The total damage dealt by Rapid Fire remains unchanged.
- Aimed Shot focus cost increased to 35 (was 30).
- Arcane Shot focus cost increased to 20 (was 15).
- Multi-hit Focus cost increased to 20 (was 15) and damage is now capped at 5 targets.
- Binding Shot is no longer a Talent and learned by all Precision Hunters at level 33.
- The following talents have been adjusted:
- New Talent: Chimera Shot β A two-headed shot that hits your primary target and another nearby target for reduced damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target. Replaces Arcane Shot, is instant, and costs 20 Focus.
- New Talent: Binding Chains (Passive) β Targets rooted by Binding Shot deal 20% less damage to you for 8 seconds after the root effect ends.
- New Talent: Dead Eye (Passive) β Kill Shot has 2 charges, and causes Aimed Shot to recharge 50% faster for 3 seconds.
- New Talent: Volley (replaces Piercing Shot) β Rain down a volley of arrows for 6 seconds, dealing physical damage to any enemy in the area, and benefit from the effects of Trick Shots while Volley is active. Volley is instant and has a 45 second cooldown.
- Master Marksman has been redesigned β Your critical hits cause your target to bleed for 15% of the damage dealt over 6 seconds.
- Serpent Sting duration increased to 18 seconds (from 12).
- Careful Aim removed the low health benefit as it felt redundant with the return of Kill Shot. Additionally, the damage bonus is now applied to targets whose health exceeds 70% (up from 80%).
- Constant Focus has been redesigned β Casting Regular Shot twice in a row now increases your haste by 7% for 15 seconds.
- Streamline (passive) has been redesigned β Rapid Shot damage is increased by 15% and Rapid Shot now also reduces the cast time of your next Aimed Shot by 30%.
- Mortal Blows proc chance increased to 30% (was 20%).
- Lock and Load proc chance increased to 8% (was 5%).
- Barrage now limited to 8 targets.
- Explosive Shot now limited to 6 targets.
SURVIVAL
- The following talents have been adjusted:
- Spear Tip now causes Kill Command to increase the damage of your next Raptor Strike by 25% (down from 20%), stacking up to 3 times.
- Flank Strike now has a 30 second cooldown (down from 40 seconds).
- Chakrams now cost 15 points (was 30).
- Carve and Butchery is now capped at 5 targets.