World of Warcraft: Shadowlands pre-expansion 9.0.1 update brings with it a multitude of class changes, and the Demon Hunter was no exception. Many classes will find some of their most popular abilities that were removed many expansions ago, and their skill acquisition adjusted due to the huge level reduction introduced in this same update.
Not all classes received massive adjustments, but Demon Hunter certainly saw a decent amount of class changes. Below is the full list of class changes made to Demon Hunter in Shadowlands pre-expansion Update 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.
Demon Hunter β Shadowlands Update 9.0.1 Modifications de classe
GENERAL
- Newly created Demon Hunters now start at level 8.
- Immolate Aura is no longer a talent for Havoc and is learned by all Demon Hunters through their initial quest experience or at level 10.
RAVAGE
- New Passive: Endless Hate β Increases max Fury to 120.
- Blur now reduces all damage taken by 20% for 10 seconds (was 35%).
- Polymorph no longer provides 20% leech. Soul Rending (Talent) will now return 25% leech to polymorph.
- Blade Dance and Death Sweep are now capped at 5 targets.
- The following talents have been adjusted:
- New Talent: Burning Hatred - Immolation Aura generates an additional 60 Fury over 12 seconds.
- New Talent: Unbound Chaos (replaces Fel Mastery) β Activating Immolation Aura will cause your inner demon to ram into nearby enemies at the end of your next Fel Rush, dealing Chaos damage.
- New Talent: Glaive Tempest β Launch two demonic glaives in a whirlwind of energy, causing Chaos damage over 3 seconds to 5 nearby enemies.
- Insatiable Hunger now causes Demon Bite to deal 20% increased damage and generate 5-10 additional Fury.
- Cycle of Hate now reduces Eye Beam cooldown by 3 seconds when Chaos Strike refunds Fury (was Polymorph).
- Soul Rending Leech increased by 5% (was 10%) and gain 25% additional leech while Polymorph is active (was 10%).
- Netherwalk cooldown is now 3 minutes (was 2 minutes).
- Dark Slash renamed to Essence Break β Slash all enemies in front of you for Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 seconds.
- Demonic now causes you to enter demon form for 6 seconds when using Eye Beam (was 8 seconds).
- Nemesis has been removed.
- Fel Barrage now capped at 8 targets.
Vengeance
- Vengeance Demon Hunters now use Fury as a resource instead of Pain.
- Demonic Wards' increase in stamina and armor moved to a new passive: thick skin that increases stamina by 65% ββand armor by 100%.
- Soul Cleave replaces Chaos Strike, Shear replaces Demon's Bite, and Infernal Strike replaces Fel Rush when selecting the Vengeance specialization.
- Fel Devastation is no longer a Talent and will be learned by all Vengeance Demon Hunters at level 11. Additionally, Fel Devastation now costs 50 Fury.
- Soul Cleave now heals you for an additional amount for each Soul Fragment consumed.
- Soul Cleave is now capped at 5 targets.
- The following talents have been adjusted:
- New Talent: Infernal Armor (replaces Flame Crash) β Immolation Aura increases your armor by 20% and deals fire damage to melee attackers.
- New Talent: Ruinous Bulwark (replaces Void Reaver) β Fel Devastation heals for an additional 15%, and 50% of its overhealing is converted to an absorb shield for 10 seconds.
- New Talent: Mass Extraction (replaces Soul Barrier) β Demolish the spirit of everything around you, dealing Fire damage to nearby enemies and extracting a Soul Fragment from the 5 nearest enemies, pulling them towards you to immediate consumption.
- New Talent: Demonic β Fel Devastation causes you to enter demon form for 6 seconds after you finish dealing damage.
- Abyssal Strike now causes Infernal Strike to create a seal of flame when you land and its cooldown is reduced by 8 seconds.
- Dying Flames no longer increases Immolate Aura damage. It now increases its duration by 50%.
- Feast of Souls healing increased by 25%.
- Charred Flesh has been redesigned β Immolation Aura damage now increases the duration of your Fiery Mark by 0,5 seconds.