WoW Shadowlands – Update 9.0.1 Warrior Class Changes

WoW Shadowlands – Update 9.0.1 Warrior Class Changes

World of Warcraft: Shadowlands pre-expansion 9.0.1 update brings with it a multitude of class changes, and the warrior was no exception. Many classes will find some of their most popular abilities that were removed many expansions ago, and their skill acquisition adjusted due to the huge level reduction introduced in this same update.



Not all classes received massive adjustments, but Warrior certainly saw a fair amount of class changes (two-handed one-handed maneuvers like fury, of course, why not). Below is the full list of class changes made to Warrior in Shadowlands before the expansion Update 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Warrior – Shadowlands Update 9.0.1 Modifications de classe

GENERAL

  • Whirlwind now limited to 5 targets.
  • All Warriors can now use the following abilities:
    • New Ability: Shattering Jet – Throw your weapon at the enemy, dealing physical damage, ignoring armor, and removing all magic immunity. Deals up to 500% more damage to absorb shields.
    • New Ability: Intervene – Run at high speed towards an ally, intercepting all melee and ranged attacks against them for 6 seconds as long as they remain within 10 yards.
    • Slam – Slams an opponent, inflicting physical damage.
    • Shield Block – Raise your shield, blocking all melee attacks against you for 6 seconds.
    • Hamstrings – Excludes physical damage from the enemy, reducing movement speed by 50% for 15 seconds.
    • Whirlwind – Unleashes a whirlwind of steel, hitting up to 5 nearby targets for physical damage.
    • Spell Reflection – This is no longer a PvP talent. Raise your weapon which reflects spells cast on you and reduces magic damage you take by 20%. Lasts 5 seconds or until a spell is reflected.
    • Ignore Pain – Fight Pain, ignoring 50% of damage taken, up to a maximum of 2x total damage taken.
    • Shield Slam – Slams the target with your shield, dealing physical damage.
  • PvP Talent Changes:
    • New PvP Talent: Overwatch (replaces Spell Reflection) – When intervening on an ally, they gain Spell Reflection for 5 seconds or until a spell is reflected.

ARMS



  • New Ability: Piercing Howl – Captures all enemies within 12 yards, reducing their movement speed by 70% for 8 seconds.
  • Mastery: Deep Wounds has been redesigned – Mortal Strike, Cleave, Ravager, Colossus Smash, Warbreaker, and Bladestorm inflict deep wounds, dealing bleed damage over 12 seconds and increasing enemy damage taken from you by 9%.
  • Sweeping Strikes now has a global cooldown of 0,75 seconds (was 1,5 seconds).
  • Bladestorm is now capped at 8 targets.
  • The following talents have been adjusted:
    • Battle Fervor no longer increases Whirlwind damage.
    • Rend now has a 15 second duration (up from 12 seconds). Additionally, it increases the target's critical damage taken from the throwing warrior's abilities by 10%.
    • Collateral Damage has been redesigned – Upon completion of Sweep Strikes, your next Whirlwind deals 25% increased damage for each ability used during Sweep Strikes that damaged a second target.
    • Cleave has been redesigned – Replaces Sweeping Strike. Hits up to 5 enemies in front of you for physical damage, inflicting deep wounds. Cleave will consume your Overpower effect to deal increased damage.
    • Deadly Calm has been redesigned – Reduces the rage cost of your next 4 abilities by 100%. Passive: Your maximum rage is increased by 30.
    • Dreadnaught has been redesigned – Overpower has 2 charges and causes an earthquake wave, dealing damage to up to 5 enemies in a 10m line.
    • Ravager now has a cooldown of 45 seconds (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), and pursues now nearby enemies in combat. Additionally, Ravager is now capped at 8 targets.
    • Near Victory healing increased to 30% (was 20%).
    • The avatar no longer has a global cooldown.

FURY



  • New Ability: Resolute Fury (Passive) – While using a pair of one-handed weapons, your damage dealt is increased by 12% and your movement speed is increased by 5%.
  • Bloodthirst now restores 3% of your health (was 5%).
  • Rampage now costs 80 rage (was 85).
  • Recklessness now instantly generates 40 additional Rage.
  • Piercing Howl no longer costs rage, now has a 30 second cooldown (was 0), has a 12 yard radius (was 15 yards), reduces enemy movement speed by 70% (was instead of 50%) and has a duration of 8 seconds (was 15 seconds).
  • Recklessness no longer has a global cooldown.
  • Bladestorm is now capped at 8 targets.
  • The following talents have been adjusted:
    • New Talent: Frenzy (replaces Inner Rage) – Rampage increases your haste by 3% for 12 seconds, stacking up to 3 times. This effect is reset if you Crawl a different primary target.
    • New Talent: Onslaught (replaces Furious Slash) – Brutally attacks an enemy for physical damage. Requires Enrage. Generates 15 rage points.
    • New Talent: Cruelty – When enraged, Raging Blow deals 20% increased damage and has a 30% chance to instantly reset its own cooldown.
    • New Talent: Seethe (replaces Carnage) – Bloodthirst generates 2 more Rage, or 4 more Rage when critically hitting your primary target.
    • Fresh Meat no longer increases Bloodlust healing. Now Fresh Meat makes Bloodthirst always enrage you the first time you hit a target with Bloodthirst.
    • Massacre now has an additional effect - Reduces the cooldown of Execute by 1,5 seconds.
    • Dragon Roar now has a 30 second cooldown (down from 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage.
    • Foaming Berserker has been redesigned – Rampage has a 20% chance to immediately refund 40 Rage.
    • Meat Cleaver has been redesigned – Whirlwind deals 30% more damage and now affects your next 4 single target melee attacks, instead of the next 2 attacks.
    • Reckless Abandon has been redesigned – Recklessness generates 50 Rage and significantly boosts Bloodthirst and Rage Blow.
    • Near Victory healing increased to 30% (was 20%).
    • Endless Rage has been removed and replaced with Sudden Death on the Talent line.

PROTECTION



  • Vengeance now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 rage (was 30), and replaces Slam when learned. Your successful dodges and parries now have a chance to cause revenge to cost no rage, instead of being guaranteed.
  • The avatar no longer has a global cooldown.
  • The intercept has been removed.
  • Thunder Clap now deals reduced damage on secondary targets.
  • The following talents have been adjusted:
    • New Talent: War Machine – Your auto attacks generate 20% more rage. Killing an enemy instantly generates 10 Rage and increases your movement speed by 30% for 8 seconds.
    • New Talent: Double Time (replaces Save) – Increases the maximum number of charges on Charge by 1 and reduces its cooldown by 3 seconds.
    • Dragon Roar now has a 30 second cooldown (down from 35 seconds), no longer reduces enemy movement speed, and critically strikes for 3 times normal damage. Generates 20 rage points (instead of 10).
    • Ravager now has a cooldown of 45 seconds (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), generates 10 rage each time he deals damage and now chases nearby enemies. in battle. Additionally, Ravager is now capped at 8 targets.
    • Best Served Cold has been redesigned – Vengeance deals 20% more damage, or 50% more damage when your successful dodges or parries cost no rage.
    • Threat has been redesigned – The Intimidate Shout will knock back all nearby enemies except your primary target and cause them all to tremble in fear for 15 seconds instead of running away.
    • Punishment damage reduction effect can now overlap and has a maximum of 5 stacks.
    • Near Victory healing increased to 30% (was 20%).
    • Reinforcement now grants shield blocking effect for the duration of Last Stand (was increased to 100%).
    • Indomitable now has an additional effect – Every 10 Rage you spend heals you for 1% of your maximum health.
    • Never Surrender now causes Ignore Pain to avoid 40% to 100% based on missing health (was 0% to 100%).
    • Into the Fray now grants 2% haste for each enemy or ally within 10 yards (was 3% haste).
    • Explosive Voice damage bonus increased to 20% (was 15%).
    • Heavy Repercussions now causes Shield Slam to generate 3 additional Rage and no longer increases Shield Slam damage while shield blocking.
    • Anger Management no longer reduces the cooldown of Demoralizing Shout or Last Stand.
    • Crackling Thunder now has an additional effect - Increases Thunder Clap's movement speed reduction by an additional 10%.
    • Revenge has been removed.
  • PvP Talent Changes:
    • New PvP Talent: Rebound – Reflect spells cause them to deal 33% more damage to the attacker.
    • Massive spell reflection has been removed.


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